Appendix: ETC Sudden Death


The ETC Sudden Death procedure is as follows:

  1. The player who had the first turn, Player A, does all Motivation and Morale Tests (if their Force is broken, the game ends with Player B victory).

  2. Player A has 10 minutes to move, shoot, and assault with 2 units per phase. These may be different units per phase. At 10 minutes, he/she can resolve any assaults that are ongoing, but may not do anything else. Opponent saves and movement to counterattack/break off are included in this time. Players are reminded that at this point, time is of the essence and taking too long to roll these to delay and limit their opponent will be regarded as unsportsmanlike and can be punished with SP penalties at referees’ discretion.

  3. Player A checks Victory Conditions.

  4. If Victory Conditions are not met, Player B proceeds to their turn, in the same fashion as Player A did, adhering to the same 10 minute and 2-unit limitations.

During Sudden Death any Unit arriving from reserve must be placed along the appropriate table edge. If the Unit makes no further move then it counts as moving for purposes of Gone-to-Ground but is not included as one of the two chosen Units. However, if it elects to move and/or shoot, it does count towards the limit of 2 units able to do so. It may also utilise defensive fire and counter attack as normal later in the turn.